We
only have four limbs, one head, two eyes, two ears, and so much
patience. Wearable tech, the buzzword that keeps accelerating and
gathering storm clouds all throughout this year's CES, carries the whiff
of promise, of future, of something new. That's why companies are
pursuing it, really: in an industry where most major electronics
categories are becoming commodified, wearable tech is experimental. It's
new. It's something to talk about, and to stop and see. But in the real
world, people can only afford so many gadgets, and don't have the time
to learn to use all of them.There's the rub. Wearable tech is so
fragmented, with so many ideas and separate apps and services, that
there's no way every part can survive unless some standards and
synchronicity are upheld.Lots of wearable tech can be incredibly
exciting...for a spell. Google Glass is a great afternoon's thrill ride.
Smartwatches are fun to show off. But where all of this will settle is
unclear. And that's not a problem at all for the evolution of technology
in general, but for a raft of companies that are increasingly placing
larger bets on the space with platforms of their own, it's a risky world
that could boom or bust. I can already see repeated patterns in
wearable tech, but little actual intersection. Most fitness gadgets
don't share data with each other. Some watches are glued to certain
phones. Wearable tech is like a world of living apps, but apps are cheap
and don't take up space. Like I said, we only have so many limbs, and
so much patience.I got dressed for CES and picked from an increasingly
growing menagerie of wearable devices I'd take with me. Pebble on one
wrist, Nike+ FuelBand SE and Fitbit Force on the other. Ridiculous. I
know. Those fitness trackers are redundant. I'm testing them out
simultaneously, but also, honestly, there isn't one wrist device that
wins out over the other. They each have advantages. I don't have an
iPhone or Nexus 5 for my wrist, something that earns its place and can't
be removed.crystal light Honestly,
the Pebble comes close, but it lacks fitness apps or sleep-tracking,
which is what I wear those other devices for.How many wristbands can I
wear? Brian Bennett, who also reviews these gadgets, does the same
thing: stacked up, like bangles. It's amusing and helpful for
cross-testing, but it underlines the point: one doesn't win out yet. And
as for Google Glass,Clawfoot tub accessories I don't wear it. The battery life is too short, the device too fragile and cumbersome, and the actual uses for it too few.
Wearable
tech is fun because anyone, seemingly, can invoke it. Are you a fitness
company, or a computer manufacturer, or a cellphone maker, or a display
maker? Wearable tech isn't out of reach, because it covers so many
different subcategories: glasses, cameras,Banner Pen watches,
wristbands. Or maybe you've got a foot in several of these worlds.
Wearable tech can be the Great Glue of the future, a place where, maybe,
various different divisions can be united.In the last few years, that
glue was "the cloud." And it still is. The Internet, and all its myriad
services, can connect devices and create something seamless. No big
surprise: we're already there with our phones, laptops, smart TVs, and
tablets.Wearable tech, in that sense, is really a Trojan horse. It's
just a way to find other little products that can let that vast
interconnected world spread to even smaller channels, so that
everything, in the end, is interconnected. The much-despised (at least,
by me) term "Internet of things" refers to exactly that. And what better
way to knit gadgets together than with gadgets you always wear on
you?But wait: how does that happen? And do we need it? Wearable tech
isn't just one idea. It's hundreds, all ranging from the mundane to the
insane. It's a wide-open think tank for the industry. And now that
sensors and processors and batteries are cheaper, more flexible, it's
easier for a lot more companies to experiment.Who knows whether what we
saw at this year's CES will even be relevant in six months, when notably
larger and absent companies like Apple and Google transform this
landscape even further. But these small companies aren't disposable: in
fact, some of the next titans of tech will probably bubble up from this
primordial soup. It's like dot-com companies. Some will fail, some will
rule the world.Knowing which ones will succeed or fail is the challenge.
In a world of free apps and Web services like Twitter and Facebook, you
can try them all without losing. But these little devices cost money,
they're not free. And they're not as commodified, or as useful, as the
more boring but far more essential laptops, tablets, PCs, phones, and
TVs of the world.
No comments:
Post a Comment